전체 글: 352개의 글

SMB 서명 사용하기

Posted by Programmer™
2025. 1. 24. 13:50 Windows 10

 

SMB(Server Message Block) 프로토콜은 파일 및 인쇄 공유와 원격 Windows 관리와 같은 많은 다른 네트워킹 작업의 기반을 제공합니다. 전송 중인 SMB 패킷을 수정하는 중간자 공격을 방지하기 위해 SMB 프로토콜은 SMB 패킷의 디지털 서명을 지원합니다. 고도 보안 네트워크에서 디지털 서명을 구현하면 클라이언트 컴퓨터 및 서버의 사칭을 방지하는 데 도움이 되며, 이러한 사칭을 "세션 하이재킹"이라고 합니다.

 

그러나 이러한 정책 설정을 잘못 사용하면 데이터 액세스가 실패할 수 있습니다.

 

원격 SMB 서버에서는 서명이 필요하지 않습니다. 인증되지 않은 원격 공격자가 이 점을 악용하여 SMB 서버에 대한 중간자 공격을 수행할 수 있습니다. 그래서 서명( Digitally sign) 을 요구하는 것이 보안측면에서 바람직합니다.

 

 

secpol.msc 를 입력합니다.

 

 

 

처음 기본값은 사용 안 함으로 되어 있습니다.

Microsoft 네트워크 클라이언트: 디지털 서명 통신(항상) 에 위치시키고 더블클릭을 합니다.

 

 

 

사용(E) 을 선택하고 적용 후 확인 버튼을 클릭합니다.

 

 

 

예(Y) 를 클릭합니다.

 

 

아래 그림처럼  사용 으로 바뀌면 정상적으로 된 것입니다.

 

 

 

 

 

 

 

 

 

 

 

 

TLS 1.2 사용하기

Posted by Programmer™
2025. 1. 24. 13:20 Windows 10

 

TLS( Transport Layer Security 전송 계층 보안) : 네트워크를 통해 전송될 때 데이터를 안전하게 유지하기 위한 암호화 프로토콜

 

 

시작 버튼에서 마우스 오른쪽 버튼을 클릭하여 실행(R) 을 클릭합니다.

 

 

 

control 을 입력하여 이전 제어판을 실행합니다.

 

 

 

네트워크 및 인터넷을 클릭합니다.

 

 

인터넷 옵션을 클릭합니다.

 

 

 

고급 탭에서 보안 섹션으로 스크롤합니다. TLS 1.2 사용을 선택합니다.

 

( ※ 참고로 TLS 1.3(실험적) 사용만 선택하면 ccleaner 같은 프로그램 업데이트 지원이 되지 않습니다.)

 

 

적용을 누르고 확인을 클릭합니다.

 

 

 

명령창에서 TLS 1.1 사용금지하는 방법:

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.1\Server" /v Enabled /t REG_DWORD /d 0 /f
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.1\Server" /v DisabledByDefault /t REG_DWORD /d 1 /f
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.1\Client" /v Enabled /t REG_DWORD /d 0 /f
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.1\Client" /v DisabledByDefault /t REG_DWORD /d 1 /f

 

 

Firefox 에서는 about:config 로 들어간 후 아래 그림처럼 설정해주면 됩니다.

 

Android 2.3.7 이하에서 Google 계정에 액세스하기

Posted by Programmer™
2025. 1. 17. 00:57 카테고리 없음

Android 2.3.7 이하에서 Google 계정에 액세스하기

계정 보안 강화를 위해 Android 2.3.7 이하를 실행하는 Android 기기에서는 Google 계정으로 로그인할 수 없습니다. Android 2.3.7 이하를 실행하는 기기에서 다음 작업 중 하나를 실행하면 사용자 이름 또는 비밀번호 오류가 발생할 수 있습니다.

  • Gmail, YouTube, 지도와 같은 Google 제품 및 서비스에 로그인 시도
  • 새 Google 계정 추가 또는 생성
  • 초기화한 후 로그인 시도
  • Google 계정 비밀번호 변경으로 인해 모든 기기에서 로그아웃된 다음 다시 로그인 시도
  • 기기에서 계정을 삭제한 다음 계정을 다시 추가

Android 버전 확인 방법 알아보기

계정 또는 이메일에 액세스

Android 버전 3.0 이상에서 계정에 로그인할 수 있습니다. 기기를 Android 버전 3.0 이상으로 업데이트할 수 있는 경우 업데이트하는 것이 좋습니다.

기기를 Android 버전 3.0 이상으로 업데이트할 수 없는 경우 기기의 웹브라우저에서 Google 계정에 로그인할 수 있습니다. 기기의 웹브라우저에서 Google에 로그인하면 일부 Google 서비스를 계속 이용할 수 있습니다.

  1. 기기의 모바일 웹브라우저를 엽니다.
  2. 사용자 이름과 비밀번호를 입력합니다.

Steam client parameters, consoles commands and variables

Posted by Programmer™
2025. 1. 11. 22:32 Game
-480p - Run tenfoot in 480p rather than 1080p
-720p - Run tenfoot in 720p rather than 1080p
-accesscode -
-all_languages - show longest loc string from any language
-batterytestmode - rapidly cycle battery percentages for testing
-bigpicture - Start in Steam Big Picture mode
-blefw -
-cafeapplaunch - Launch apps in a cyber cafe context
-candidates - Show libjingle candidates for local connection as they are processed
-ccsyntax - Spew details about the localized strings we load
-cef-delaypageload - Enable early-out for known page loads
-cef-disable-breakpad - disables breakpad in crash dumps
-cef-disable-d3d11 - disable D3D11 usage in CEF
-cef-disable-delaypageload - Disable early-out for known page loads
-cef-disable-gpu-compositing - Disable GPU accelerated compositing in browsers
-cef-disable-gpu - Disable GPU usage in CEF (force software rendering/compositing)
-cef-disable-hang-timeouts - disables GPU and renderer hang timeouts
-cef-disable-js-logging - disables console and log file logging of JS console events
-cef-disable-occlusion - disables Chromium window occlusion testing on Windows
-cef-disable-renderer-restart - Disable auto-restart of renderer process for existing browsers
-cef-disable-sandbox - disables sandboxing in CEF
-cef-disable-seccomp-sandbox - disables CEF seccomp-bpf sandbox on Linux
-cef-enable-debugging - enables Chromium remote debugging, defaulting to localhost:8080
-cef-enable-gpu-debugging - Enable GPU debugging in Chromium, costs a glGetError() call after every command
-cef-enable-samesite-by-default-cookies - Treat unspecified samesite as samesite=lax
-cef-force-32bit - forces usage of 32-bit steamwebhelper when available
-cef-force-gpu - Force enable GPU acceleration
-cef-force-sandbox - force sandboxing in CEF
-cef-full-memory-crash-report - enables full crash dumps
-cef-ignore-certificate-errors - allow self-signed certificates
-cef-in-process-gpu - runs CEF GPU processing as thread of browser process
-cef-no-linux-angle - Don't use ANGLE for rendering backend on Linux
-cef-single-process - runs CEF processes in single process
-cef-use-shell-exec - Launch CEF process via sub-shell
-cef-verbose-js-logging - enables verbose logging of JS console events
-cef-verbose-logging - enables verbose logging from CEF
-cef-winxp - force running the WinXP compatible CEF browser
-clientui -
-community - Set the community URL
-complete_install_via_http - Run installation completion over HTTP by default
-console -
-controllertypeoverride -
-debugbutton - Show debug button in content frame header
-debug_steamapi - enables logging of Steam API functions
-dev -
-disable-winh264 - disables loading winh264.dll
-disablehighdpi - disables high-DPI support in CEF
-disablepartnerlicenses - disable automatically granted partner licenses
-dumpvideostream - Dump the game stream as an elementary video file
-enable-desktop-gl-fallback -
-enable-keyring - enables CEF usage of the Chromium keyring
-enablealloobesteps -
-fasthtml - Enable fast child html for any platform
-flushconfig -
-forcecontrollerappid - Force a Specific AppID for Steam Controller Config - Prevents context/app switching from changing configuration
-forcedeckcontroller -
-forcedesktopscaling - Scale the desktop UI
-forceservice - Run Steam Client Service even if Steam has admin rights
-forcevgui -
-friendsui -
-fs_log - Log file system accesses
-fs_logbins - Log the binaries we load during operation
-fs_target - Set target syntax
-fulldesktopres - Run tenfoot in full desktop resolution rather than 1080p, overrides -720p as well.
-fullscreen - Set BPM to fullscreen
-fullscreenopengl - Use the full screen OpenGL render for the UI
-gamepadui - Start in gamepadui mode
-help - Set the help/support URL
-hidelibmenu -
-html-perf-monitor - Draws html perf data
-init_universe -
-language - Set Steam client UI language
-login - Automatically logs in user
-lognetapi - logs all P2P networking info to log/netapi_log.txt
-log_voice - writes voice chat data to the logs/voice_log.txt file
-master_ipc_name_override -
-musiccrawltrack - Add menu to crawl track and print result to console
-musicdbforcerebuild - Forces a rebuild and recrawl of the music database
-net_fake_state - Set initial value for net_fake_state
-net_start_wifi_disabled - Set the initial value for wifi enabled to false. (Useful when emulating SteamDeck)
-no-cef-sandbox - disables sandboxing in CEF
-no-dwrite - forces CEF to use GDI text even if DWrite support is available
-no-shared-textures - forces overlay to avoid sharing texture handles with game process
-nobigpicture - Start in regular mode (force Big Picture mode off)
-noconsole -
-nocrashmonitor -
-nofasthtml - Disables new fast child hwnd direct in vgui hwnd rendering path
-nofriendsui -
-nointro - Skip intro movie
-noshaders - Disable the shader manager
-offlinemode - Always attempt to start in offline mode
-oldtraymenu - use old tray menu instead of browser-based menu
-openalldevtools - Open Chrome devtools on launch for every HTML window
-opendevtools - Open Chrome devtools for shared JS context (offscreen window) on launch
-opengl - Use the OpenGL render for the UI
-openoverlaydevtools - Open Chrome devtools on creation of any overlay browsers
-overlaytestmode - Forces overlay testmode mode for debugging
-perfectworld - Identifies processes that were launched by the Perfect world launcher
-pid - Pid that we should be watching for
-private_ip_override -
-quicklogin - Set the base used to construct quick login URLs
-rememberpassword - If logging in user with credentials specified on the command line, proceed as if 'remember my password' had been enabled
-showallbetas - Disable client beta filtering
-silent - Silent startup mode (tray mode only)
-single_core - Force Steam to run on your primary CPU only
-skipstreamingdrivers - Skip streaming driver checks
-steamos -
-store - Set the store URL
-storebeta - 0
-system-composer - Force the use of the system browser composer
-tcp - forces connection to Steam backend to be via TCP - deprecated, will be replaced by websockets only for TCP soon
-tenfoot - Start in Steam Big Picture mode
-testbutton - Show test button on main menu
-testssa - force display of SSA
-teststoragedata - Enable test storage data
-toggle-overlay-html-mode - Disables new faster overlay HTML path (or enables if on a branch it's not on by default for)
-udpforce - forces connection to Steam backend to be via UDP - deprecated, won't exist for too long
-unhidefriendsui -
-userchooser - Sends the user to the User Chooser even if they have 0 or 1 accounts
-vgui - Start in vgui mode
-vguifocus - Print out details of which panel has keyboard focus
-vguimessages - set to see debug vgiui2 messages
-voicerelay - Only allow 'relay' connections for voice (testing).
-vrdisable - Disable VR - never even try to load OpenVR DLLs
-vrforce - Always perform Hmd status check even if we crashed the last time we tried
-vronly -
-vrskip - Skip VR initialization entirely no matter who asks for it
-websocket - forces connection to Steam backend to be via WebSocket
-websocketignorecertissues - says it's ok to ignore cert validation issues if using WebSocket connections, for dev use only
-windowed - Run Steam tenfoot mode in a window rather than a fullscreen borderless window
@AllowSkipGameUpdate = "0" -
@AppMRUSize = "20" -
@bCallerDeadlineAbortJobDisableWhenHTTPReqStart = "1" -
@bCheckMsgProtobufOnJobStackForArenaAlloc = "1" - Should we only use the arena allocator if the protobuf is on the job stack
@bClientDownloadUseHTTPS = "0" - Set this to use HTTPS on supported download servers
@bClientOpenCacheStickyRedirects = "1" -
@bClientTryRequestManifestWithoutCode = "0" - If set, client will try to get a manifest even without a manifest request code
@bContentManifestUseProtobufs = "1" -
@bCSForceNoCache = "0" -
@bDepotBuilderReadBufferSizeKB = "8192" -
@bDepotBuilderUnbufferedReads = "1" -
@bDisableDualStackDownloads = "0" -
@bDownloadThrottleDuringCloudSync = "0" -
@bEnableFrameFuncOverageWarnings = "0" - This turns on the spew in SPEW_MISC at level 4, still need to adjust spew levels to see it.
@bEnableHTTP2OnAllCHTTPClients = "0" - Enable HTTP/2 on all CHTTPClients automatically for SSL connections
@bEnableLogTearOff = "1" -
@bEnableMovieRecording = "0" -
@bEnableNetworkJobsOwnStartList = "1" -
@bEnableOfflineLogonTicket = "1" - If true, an offline logon ticket will be requested during logon if none is cached
@bEnableProtobufArenaAllocation = "0" - Kill switch for arena allocation globally
@bEnableSiteLicenseConnect = "1" -
@bEnableSiteLicenseConsoleLogging = "0" -
@bEnableSpewThrottle = "1" -
@bEnforceValidEmailDomains = "1" - Enable valid email domains in BIsValidEmailAddress
@bForceAbsoluteMouseCoordinates = "0" -
@bForceLaunchEula = "0" -
@bForceStreamUnsupportedApp = "0" -
@bFreeCNetPacketOnThread = "1" - Should we move freeing netpackets to a threaded workitem
@bHttpClientRecordHostnameDimension = "0" - Group HTTP metrics by hostname. Careful, the cardinality of your in-memory map might be large.
@bLANPeerConnectionTimeoutSec = "5" -
@bLogMessageToProtobufClass = "1" - We we first discover the protobuf class used for a particular EMsg, log it
@bMetricsEnabled = "1" - Enabling allows jobs to collect and report metrics through IMetricsReporters.
@bMsgErrorDump = "0" -
@bPartnerUploadUseCloud = "-1" - set to request to use or not use cloud storage for legacy DRM uploads: 1 = yes, 0 = no, -1 = let server decide
@bRequireOfflineLogonTicket = "1" - If true, a valid offline logon ticket is required when logging in in offline or no connection mode
@bScreenshotsLegacyCloudUpload = "0" - If set, use the legacy Steam Cloud upload path for screenshot uploads
@bShaderClientGetBucketManifestUseWebAPI = "1" -
@bSiteLicenseAllowCachedClientCredentials = "0" - Allow Steam clients that associate to this site to save username and auth credentials locally
@bSiteLicenseProxyCacheIsExternalProcess = "0" - If set, the caching content proxy will be handled by some process other than steamcmd. You probably also should set @sSiteLicenseProxyExplicitIP.
@bSiteLicenseProxyEnableIPv6 = "0" - If set, we will enable ipv6 communications to the Steam servers
@bSiteLicenseServer = "0" -
@cbPartnerUploadChunkSize = "1000000" - Chunk size to use for POSTing partner uploads
@cCSClientMaxNumSocketsPerHost = "8" -
@cCSClientMaxNumSocketsPerHostForCachingProxy = "32" -
@cDepotBuilderFileChunkingThreads = "4" -
@cloud_testdynamicsyncapp = "0" -
@cMaxContentServersToRequest = "20" -
@cMaxInitialDownloadSources = "-1" -
@cMinimumJobTimeoutsToCheckPerFrame = "100" -
@cNetEncryptionHandshakeWorkMax_HighPri = "8000" -
@cNetEncryptionHandshakeWorkMax_LowPri = "2000" -
@cNetEncryptionHandshakeWorkMax_MedPri = "4000" -
@csecCSJobSuccessfulRequestTimeWindow = "60" -
@csecCSRequestProcessorTimeOut = "300" -
@csecDurationControlPeriod = "" - Override default duration-control / anti-indulgence time period. If nonzero, initial playtime threshold is this value in seconds
@csecDurationControlPeriod = - Override default duration-control / anti-indulgence time period. If nonzero, initial playtime threshold is this value in seconds
@csecDurationControlPeriodToday = "" - Override default duration-control / anti-indulgence time period. If nonzero, per-day playtime threshold is this value in seconds
@csecDurationControlPeriodToday = - Override default duration-control / anti-indulgence time period. If nonzero, per-day playtime threshold is this value in seconds
@csecDurationControlSimulated = "" - Simulate having already played this many seconds of playtime.
@csecDurationControlSimulated = - Simulate having already played this many seconds of playtime.
@csecDurationControlSimulatedNonRecent = "" - Simulate having already played this many seconds of playtime today, but not recently.
@csecDurationControlSimulatedNonRecent = - Simulate having already played this many seconds of playtime today, but not recently.
@csecFavoriteGameAccountCacheTime = "86400" - Control how often we refresh the account IDs in the game server favorites list
@csecIncomingDataRatePeriod = "1" -
@csecSiteLicenseProxyStatsLog = "60" - Log proxy stats this often
@csecSiteLicenseProxyStatsUpdate = "1" - update proxy stats internally this often
@csecUpdateTargetNumConnectionsEpoch = "10" -
@cSecUploadDownloadRates = "300" -
@CSInterfaceProxyPassword = "" -
@CSInterfaceProxyPassword = -
@CSInterfaceProxyUsername = "" -
@CSInterfaceProxyUsername = -
@cUDPSendRetries = "8" -
@CustomBinaryRequestRetryTimes = "20" -
@DepotBuilderDeltaMaxChunks = "20000" -
@DepotBuilderEnableVZd = "1" -
@DepotBuilderMaxParallelUploadChunks = "96" -
@DepotBuilderNumHTTPSocketsToMDS = "48" -
@DepotBuilderParallelUploadChunks = "6" -
@DepotBuilderProgressTimeout = "1000" -
@DepotBuilderVZdMinRatio = "0.4" -
@DepotBuilderXORMatchPercent = "95" -
@durationControlNightCheck = "1" - Time of day check for duration-control feature. 1 = normal. 2 = force night-time. 0 = disable checks, only enabled for age verified accounts
@EnableUDPHistory = "0" -
@fDownloadRateImprovementToAddAnotherConnection = "1.2" -
@fMinDataRateToAttemptTwoConnectionsMbps = "1.5" -
@ForceContentServer = "" -
@ForceContentServer = -
@ForceContentServerHTTPS = "0" -
@ForceContentServerType = "" -
@ForceContentServerType = -
@GCNameOverride = "" -
@GCNameOverride = -
@LocalContentServer = "" -
@LocalContentServer = -
@MaxOutstandingSendThreadItem = "10000" -
@metricsDisabledCatalogs = "" - Comma separated list of metrics catalogs to disable. This is the last check.
@metricsDisabledCatalogs = - Comma separated list of metrics catalogs to disable. This is the last check.
@metricsDisabledOperations = "" - Comma separated list of metrics operations that are disabled. This setting has highest priority
@metricsDisabledOperations = - Comma separated list of metrics operations that are disabled. This setting has highest priority
@metricsEnabledOperations = "" - Comma separated list of metrics operations. Overrides disabled catalogs
@metricsEnabledOperations = - Comma separated list of metrics operations. Overrides disabled catalogs
@nCallerDeadlineHopLatencyMS = "10" - When we send a message expecting a reply from a job with a deadline, set the timeout on the message to [current time remaining in this job] - N ms. A negative value prevents propagating caller deadlines down the chain
@nClientCloudMaxMBParallelDownloads = "64" -
@nClientCloudMaxMBParallelUploads = "64" -
@nClientCloudMaxNumParallelDeletes = "10" -
@nClientCloudMaxNumParallelDownloads = "10" -
@nClientCloudMaxNumParallelUploads = "10" -
@nClientCMDirectoryResultLoadPercentDither = "10" - Dither to apply to CM server loads received by CMDirectory query
@nClientCMUDPPingTimeGoodEnoughThresholdMS = "50" -
@nClientCMUDPPingTimeoutUseGoodEnoughMS = "250" -
@nClientDownloadEnableHTTP2PlatformLinux = "1" - Enable HTTP/2 connections on Linux clients
@nClientDownloadEnableHTTP2PlatformWindows = "1" - Enable HTTP/2 connections on Windows clients
@nClientDownloadEnableHTTP2RelBranch = "1" - Only enable HTTP/2 on enabled platforms on rel branch client if this is set
@nClientDownloadInitWindowSizeHTTP2Connection = "10000000" - Init per-connection window size for HTTP/2.
@nClientDownloadInitWindowSizeHTTP2Stream = "2000000" - Init per-stream window size for HTTP/2.
@nClientDownloadPreferredServerMaxLoad = "85" - Once preferred servers reach this load, we'll continue to use non-preferred servers in the list after them
@nClientEnableHTTP2PlatformLinux = "0" - Enable HTTP/2 connections on Linux clients
@nClientEnableHTTP2PlatformWindows = "0" - Enable HTTP/2 connections on Windows clients
@nClientQueryCMDirectoryBeforeConnect = "1" - Use CMDirectory webapi to get fresh CM list on connect - 0=disabled, 1=enabled, 2=main/dev/beta clients only
@nClientServiceMethodForDownloadListPercent = "100" -
@nCloudClientUseGetAppFileChangelist = "1" - Should the client use the new GetAppFileChangelist API - 0 = no, 1 = yes, 2 = beta clients
@nContentDeltaChunkAppendChunksAfterProtobufSizeThresholdMB = "33" -
@nContentUpdateAutoVerifyCleanBytesThresholdMB = "2048" - How many clean MB must we verify before backing off on auto-verifies
@nContentUpdateAutoVerifyEnable = "1" - 0 = disabled; 1 = enabled all clients; 2 = enabled public Beta clients only
@nContentUpdateAutoVerifyPostThresholdOdds = "10" - 1 in X chance we auto-verify this update even if you've reached the clean-data threshold
@nCSClientRateLimitKbps = "0" -
@nCSJob5xyResponseLimit = "10" -
@nCSJob404ResponseLimit = "100" -
@nDownloadLANChunkCacheSizeMB = "128" -
@nDownloadLANPeerGroup = "0" -
@NetConnectionBufferMsgLimit = "1000" - Max # of message that will be buffered into a single zipped packet
@NetConnectionBufferThreaded = "1" -
@net_backlog_bytes_allowed = "18000000" -
@net_backlog_time_allowed_sec = "8" -
@net_loopback = "1" -
@nFreeCNetPacketOnThreadMaxBatch = "2048" - How many max packets to free per-workitem
@nHTPPServerLogLevelAccessLine200 = "3" - Log level to use for one-line access-log-style for each http server request returning 200
@nHTPPServerLogLevelAccessLineNon200 = "2" - Log level to use for one-line access-log-style for each http server request that returns != 200
@nHTPPServerLogLevelDetails200 = "4" - Log level to use for full details of any http server request returning 200. This will probably fill up the log if you leave it on.
@nHTPPServerLogLevelDetailsNon200 = "4" - Log level to use for full details of any http server request returning != 200
@nIOCPThreadCount = "1" -
@nJobInteryieldMillisecondsAlertThreshold = "200" -
@nJobInteryieldMillisecondsLogThreshold = "100" -
@nJobNetSendsInsaneThreshold = "15000" -
@nLANPeerGroupRateLimitKbps = "0" -
@nLANPeerMaxConnections = "24" -
@nLANPeerRateLimitKbps = "0" -
@nLegalDictionaryUpdateRateInSeconds = "600" -
@nNetConnectionBufferZipLevel = "1" -
@nParentalSettingsLogLevel = "4" - Control the amount of spew written to the parental log file
@nRoamingConfigReconnectCloudSyncWindowSec = "7200" -
@nScreenshotSaveMaxWidth = "9999" -
@nSiteLicenseProxyCacheMaxGB = "100" - If local content cache is enabled, use up to this much disk space
@nSiteLicenseProxyEnableP2P = "0" - If set, will have all connected clients join the same P2P download group
@nSiteLicenseProxyPort = "0" - Local content cache: set > 0 to enable, will listen on this port
@nSpewThrottleNagFrequencyMs = "5000" -
@nSpewThrottlePeriodMs = "1000" -
@nSpewThrottleResumeThreshold = "3" -
@nSpewThrottleTriggerThreshold = "10" -
@nSpewThrottleUnconditionalResumeMs = "5000" -
@nSpewThrottleUnconditionalTriggerCount = "50" -
@nStatsMonitorScale = "1" -
@nStatsMonitorSecs = "300" -
@OSJumpListMRUSize = "5" -
@panorama_backstack_focus_restore = "1" -
@panorama_daisy_wheel = "ABXY" - Daisy wheel input mode: RS | ABXY
@panorama_debug_movies = "0" -
@panorama_defaultinput = "dualtouch" -
@panorama_dragscroll_maxflickvelocity = "8000" - Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr = "8000" - Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity = "60" - Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr = "240" - Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_html_shared_surface = "1" -
@panorama_mainmenu_web = "0" -
@panorama_suggestions_view = "0" - 0 - default, 1 - no games or friends, 2 - just games no friends, 3 - some games and friends, 4 - some friends no games
@panorama_suggestions_web = "1" -
@panorama_trailerslideshow = "1" -
@panorama_transform_parents_no_layer_if_no_perspective = "0" -
@PeerContentClientMaxJobs = "1" - number of peer sources used at the same time
@PeerContentServerMaxClients = "8" - limit number of peers connected
@PeerContentServerPort = "27040" - If peer content server, will listen on this port for TCP connections from peers
@PeerContentServerRetryDelay = "60" - seconds before retrying peer content server
@RunAdminInstallScriptsFromService = "0" -
@sBroadcastPreset = "" -
@sBroadcastPreset = -
@sBroadcastTune = "film" -
@sCSDSVirtualHostHeader = "" -
@sCSDSVirtualHostHeader = -
@sForceLocalContentCache = "" -
@sForceLocalContentCache = -
@sSiteLicenseProxyCacheDirectory = "appcache/slscache" - If local content cache is enabled, use this path for disk cache
@sSiteLicenseProxyExplicitIP = "" - Local content cache: if not blank, will instruct clients to go to this IP for the content cache.
@sSiteLicenseProxyExplicitIP = " - Local content cache: if not blank, will instruct clients to go to this IP for the content cache.
@sSiteLicenseProxyExplicitIP = - Local content cache: if not blank, will instruct clients to go to this IP for the content cache.
@sSteamCmdForcePlatformBitness = "" - Must be one of: [32 | 64]
@sSteamCmdForcePlatformBitness = - Must be one of: [32 | 64]
@sSteamCmdForcePlatformType = "" - Must be one of: [windows | macos | linux | android]
@sSteamCmdForcePlatformType = - Must be one of: [windows | macos | linux | android]
@steam_alienfx_settings = "0" -
@steam_alienware_hdmi_input = "0" -
@steam_controller_settings = "0" -
@sticky_tooltips = "0" - Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts.
@store_beta_mode = "0" -
@store_country_code = "" -
@store_country_code = -
@strCSNoCacheHeader = "no-cache" -
@StreamClientArgs = "" -
@StreamClientArgs = -
@StreamTransportICEPenalty = "0" - Add penalty (ms) to ICE for streaming transport selection
@StreamTransportSDRPenalty = "0" - Add penalty (ms) to SDR for streaming transport selection
@sTrustedLocalContentCacheName = "" - Set this to the machine name where a trusted local Steam download cache is hosted, and we'll use it if available.
@sTrustedLocalContentCacheName = - Set this to the machine name where a trusted local Steam download cache is hosted, and we'll use it if available.
@test_bCloudForceSyncConflict = "0" - If @test_nCloudForceSyncFailureAppID is set, then set this so that the failure case is 'file conflict' instead of generic failure
@test_nCloudForceSyncFailureAppID = "0" - Set this to a non-zero App ID to test cloud sync failure. The next sync request will fail.
@uDownloadLANPeerPort = "27038" - If LAN p2p download enabled, will listen on this port for TCP connections from peers. Must be set consistently across all members of the group!
@unMinimumShaderDownloadSizeInUI = "33554432" -
@uRemoteDiscoveryPortOverride = "0" - If non-zero, will listen on this port for broadcasts instead of k_nBroadcastPort
@uRemoteDiscoveryPortTransmit = "0" - If non-zero, will transmit outgoing broadcasts on this port instead of on the listen port
achievement_clear - Clears an achievement
AlwaysCustomizeOnBadExit = "0" -
appcloudsessions = "all" -
apps_installed -
apps_per_overview_chunk = "5000" -
apps_running - displays information about running games tracked by Steam
app_backup - <appId> <target folder> [max folder size MB]
app_change_compat_tool - <appid> <name> [config=]
app_delay_update - <appid> <seconds> force delay update
app_dlc_status - app_status <appId> <dlcId>
app_download_enable - <0|1>
app_force_preload = "0" - force this app into preload mode
app_info_find - Find apps with a certain appinfo value set, eg 'common/type media'. * is any.
app_info_http_min = "0" -
app_info_http_num_sockets = "8" -
app_info_print - app_info_print <appid> [section] : print app info for appID
app_info_update - [0|1] : trigger app info update, optionally for update all
app_install - <appId> [volumeindex]
app_license_request - <AppID> - Requests a free licenses for this app if not already owned.
app_mark_validation - <appId> <0|1:full>
app_move - <appId> <volumeindex>
app_set_config - <AppID> <key> <value> - sets a config value for given app.
app_start_validation - <appId>
app_status - app_status <appId>
app_stop - <appid> [force:0|1] stop this running app
app_uninstall - <appId>
app_update_cancel - <EAppUpdateError>
AsyncFileIOAlternateReadWrite = "0" -
AsyncFileIODisableWrite = "0" -
AsyncFileIOExpectOutstandingIO = "6" -
AsyncFileIOForceGenericIO = "0" -
AsyncFileIOMaxPendingWin32 = "256" -
AsyncFileIOReadHandleCache = "64" -
AsyncFileIOWriteHandleCache = "64" -
async_disconnect - async disconnect
batterycharging = "0" -
batterypercent = "0" -
batterytime = "0" -
bBroadcastAlwaysUploadThumbnails = "1" -
bBroadcastUploadGameDataIntervalSeconds = "5" -
bCheckUGCIntegrity = "1" -
bClientConvar601DEACE = "1" -
bClientPingCSesForCellID = "0" -
bCloudAcceptUnexpectedAutoCloudFileChanges = "0" -
bDelayGameUpdatesOnBeta = "0" - Should we do scheduling of updates on Steam Beta? If not, they'll all be ASAP
bDepotDeltaPatchUseAPI = "1" -
bDisableTenFootOverlay = "0" -
bEnableHomeTestOverlay = "0" -
bEnableLoginUsersErrorUpload = "0" - Set to enable uploading log files if there is an error loading login user info
bEnableMHRCAsyncFileReadLog = "0" -
bEnableSubscribedFileListCache = "1" -
bEnableTradeInviteBarInLaunchers = "1" -
betaalwaysrebuild = "0" -
bExternalProcessForVOD = "0" -
bFinishStagedDepotVersions = "1" -
bigpicturetips_enableinvisibletips = "0" -
bigpicturetips_enableseentips = "0" -
bInstallscriptReports = "1" - send reports about broken install scripts
bPrefetchDownloadDetails = "1" - Prefetch download size before actual update happens
bRedeemWalletVoucherEnabled = "1" -
broadcast_adjust_bitrate = "200" -
broadcast_upload_drop_sec = "6" -
broadcast_upload_update_sec = "3" -
bShaderAllowReplay = "1" -
bShaderAllowReplayOnNVIDIA = "1" -
bShaderAlwaysProcessWhenRunningGame = "0" -
bShaderCacheDownloads = "1" - Allow to download shader cache depots
bShaderDepotNative = "1" -
bShaderEnableCacheManagement = "1" -
bShaderEnableFossilizeLayer = "1" -
bShaderEnableUpload = "1" -
bShaderFossilizeFastMerge = "1" -
bShaderPrecompiledCache = "1" -
bShaderVerboseLogs = "0" -
bSingleFileUpdateMode = "1" -
bSteam3LimitedUserEnable = "1" -
bSteamLoaderEnable = "1" -
bSubscribedFilesDecompressOnClient = "1" -
bSubscribedFilesPollForUpdates = "0" -
bSubscribedFilesUseRangeRequests = "0" -
build_installer - <project file> <target folder> [beta key] [beta pwd]
bUseSystemBrowserFor2DVOD = "1" -
bVerifyAllDownloads = "0" - Verify all files after downloading an update
cAppUpdateWorkingSetMB = "256" -
cChunkValidationMaxLog = "100" -
cFileValidationMaxLog = "100" -
clear_console - Clears console text
clear_marketing_message_views - Refetches & displays all marketing messages, ignoring the list of those already seen
ClientConnectTokenBucketEnable = "1" -
ClientStatsUploadRateSeconds = "10" -
clientuistats_batchsize = "0" - Control how many events can be queued up for ClientUI stats before the batch is committed. 0 will commit every row.
clientui_overlay_fps = "60" -
cloud_file_exists - <appid> <root> <file>
cloud_get_file_info - <appid> <index> [bExternalAPI=1]
cloud_get_num_files - <appid> [bExternalAPI=1]
cloud_sync_app - <appid> Manually triggers background cloud sync of app
cloud_sync_down - <appid> Manually triggers on-launch cloud sync for the given app.
cloud_sync_up - <appid> Manually triggers after-game cloud sync for the given app.
cMaxDecryptThreadsOverride = "0" -
cm_force_change - Change CM List
compute_file_sha - Compute and print SHA of file on disk
config_refresh - Refresh client configuration
connect_remote - <ip:port>
controller_base_rotation_angle = "0" -
controller_edge_cutoff = "0" -
controller_gyro_x_scale = "16000" -
controller_min_activation_time = "0.0333" -
controller_momentum_min_vel = "0" -
controller_momentum_num_excluded_samples = "1" -
controller_momentum_num_included_samples = "5" -
controller_momentum_smooth = "0" -
controller_newpoll = "1" -
controller_rate = "2000" -
controller_spew_level = "3" -
countrycode = -
cPreallocateMinimumSizeKB = "256" -
csecManifestDownloadTimeout = "120" -
debugLaunchAppDelaySecs = "0" -
deck_mouse_haptic_tick_dist = "9000" -
deck_mouse_leftside_filter = "30500" -
DepotDeltaPatches = "2" -
DepotDownloadProgressTimeout = "900" -
DepotMinWriteGapSizeMB = "64" -
DepotReconstructionBadChunk = "0" -
DepotReconstructionLowPrio = "1" -
DepotReconstructionNumIOThreads = "32" -
DepotUseAlternatingReadWrite = "1" -
DepotUseSparseFiles = "1" -
developer = "0" -
device_authorize_local - <description> : authorize local device for authorized users
device_authorize_status - prints device authorization status
disable_license -
download_chunk - download_chunk <appid> <depotid> <sha>: download a single chunk from a depot
download_depot - download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] : download a single depot
download_item - download_item <appid> <PublishedFileId> : download a workshop item
download_sources - Dumps list of download sources
dump_box_ips - dump the list of detected local box IP addresses
dump_offline_playtime - Dumps recorded playtime sessions
dump_scheduled_functions - usage: "dump_scheduled_functions" Displays internal Steam function callback timers
enable_license -
find - find substrings in console commands
get_download_throttle -
gyro_controller_update_ab_test = "0" -
gyro_drift_calibration_debug = "0" -
gyro_raw_deadzone = "6.0" -
gyro_stationary_calibration_debug = "0" -
g_pitchNudgeFromAccelerometer = "0.005" -
g_RumbleRepeatAfterDelaySeconds = "0.050" -
g_RumbleSustainTimeSeconds = "3" -
g_yawNudgeTowardMeanFactor = "0.0001" -
haptic_click_gain_modifier = "0" -
haptic_intensity = "8000" -
haptic_intensity_old = "2500" -
haptic_new = "0" -
haptic_off_divisor = "5.0f" -
haptic_tick_gain_modifier = "0" -
html_exit_fullscreen - If the web panel for the ui is currently fullscreen, undo that
httpclients - [cMaxPerCnx] Dump HTTP client stats, optionally limiting the # of in-flight requests to spew per connection
http_cache_clearall - Delete all data from internal HTTP client and CEF browser
http_test - <optional_url> test HTTP connectivity via specified URL
installmanagertimeout = "15" -
jobs - usage: jobs [group_by_attribute] Lists the currently active jobs running in this shell
kv_stats - Render KeyValues stats
library_asset_cache_app_check_interval_sec = "5" -
library_asset_cache_asset_file_min_sec = "30" -
library_asset_cache_full_recheck_min_hours = "1" -
library_asset_cache_max_app_checks_per_frame = "500" -
library_asset_cache_max_requests = "20" -
library_asset_cache_version = "3" -
library_folder_add - <path>
library_folder_list - list all mounted Steam volumes
library_sharing_account_max = "5" -
licenses_for_app - <appid> : shows active licenses for appid
licenses_print - display users's Steam3 licenses
log_callbacks - usage: log_callbacks <first callbackID> [last callbackID]
log_files_always_flush = "0" -
log_ipc - usage: "log_ipc [counts|verbose|#maxcount] <filter>" Enables IPC logging. Specifying "counts" or "verbose" is optional, defaulting to counts.
log_matchmaking_callbacks = "0" -
manifest_dump - <filename> [0|1: include chunks]
mem_stats - Dump memory stats
mem_validate - <dump|leaks> <threshold> : validates memory
mem_walk - [full] : validates memory
MergeCapReprocess_minutes = "480" -
mic_autogain = "16000" - automatic gain control level for microphone input
mic_inputfile = "" - causes voice data to be read from the specified file instead of from the microphone
mic_inputfile = - causes voice data to be read from the specified file instead of from the microphone
mic_outputfile = "" - causes microphone data to be written out to the specified file
mic_outputfile = - causes microphone data to be written out to the specified file
minidump_assert - generates an assert
minidump_crash - crashes the Steam client
musiclogging = "0" -
nBroadcastSessionMaxDropFrames = "100" -
nClientBackgroundAutoUpdateLessRecentlyPlayedThresholdHours = "192" - If you've played the game more recently than this, we'll schedule the background update sooner.
nClientBackgroundAutoUpdateNotPlayedTimeSpreadDays = "14" - If the user hasn't played this game in a while, pick a morning up to this many days out to update.
nClientBackgroundAutoUpdateRecentlyPlayedThresholdHours = "72" - If you've played the game more recently than this, we'll schedule the background update sooner.
nClientBackgroundAutoUpdateTargetHour = "4" - Target hour, in local time, for auto-scheduled app updates. Will be spread around this point via the convar below.
nClientBackgroundAutoUpdateTimeSpreadMinutes = "360" - Spread of time around the above target hour - this is the +/- 2-sigma window, so half this on either side.
nCloudFileCompressionMinFileSizeKB = "16" -
nCloudFileCompressionMinFileSizeKBSharedFile = "128" -
nCloudFileCompressionPercentageMin = "10" -
nCloudFileCompressionPercentageMinSharedFile = "50" -
nCloudUploadMinIntervalSec = "1800" -
nCloudUploadNetworkTimeoutSeconds = "400" -
nContentDownloadsToOtherDrive = "1" - Allow to download updates to other drives then install folder is on
nContentStatsReportInterval = "72" - In Hours
nDepotSaveCorruptChunks = "0" -
net_fake_state - {normal|NoLAN|CaptivePortal_Redirected|CaptivePortal_InPlace|NoInternet|NoSteam} Simulate network conditions
net_incomingcheck = "1" -
net_maxresendsperframe = "32" -
net_msgdump - Dumps list of sent net messages
net_msgspew - Spews sent and recv net messages
newcoplayui = "0" -
nPeerContentDefaultMode = "1" - 0 = off, 1 = only me, 2 = only friends, 3 = anyone
nProductInfoUpdateInterval = "900" -
nRichPresenceUploadThrottleSecs = "5" -
nSubscribedAutoDownloadMaxSimultaneous = "8" -
open - opens a main Steam navigation page to the specified internal URL
p2p_connecttimeout = "15" -
p2p_info - usage: "p2p_info" Displays the current state of the P2P networking subsystem.
p2p_unusedtimeout = "120" -
package_info_print - Dumps package info for packageID
panorama_upload_mappings = "0" -
patch_dump - <filename> <depotid>
peer_content_server_status - Dumps status of peer content server
prepare_for_suspend - test suspending all games
profile_dump - Tells vprof to dump the full profile of all threads (using the last profile data if vprof is off)
profile_off - Turns off vprof and halts profiling
profile_on - Turns on vprof and begins profiling
profile_on_dump_spikes - Turns on vprof, and enables automatic dumping of any single frame that contains spikes above the given threshold in milliseconds (use the regular profile_off to stop)
profile_show_gui - Tells UI to pop a profile dialog for each known thread, must use profile_on/off separately to actually enable/disable data gathering
PWIDVerificationThreshold = "1588032000" - Time threshold
quit - quit [force|now|system] : instructs the Steam client to do a safe or forced exit
remote_clients - dump remote client info
render_ipc_connections - usage: render_ipc_connections
reset_all_stats - Clears all stats and achievement
resume_suspended_games - test resuming all games
rtime32EarliestSubscribedFileToDownload = "1354389910" -
sCommunityShareScreenshotLink = "https://www.facebook.com/dialog/feed?app_id=105386699540688" -
sc_kalman_a_vel = "1.0" -
sc_kalman_fastq = "0" -
sc_kalman_h_vel = "1.0" -
sc_kalman_q_vel = "2.0" -
sc_kalman_r_vel = "2.0" -
sc_kalman_slowq = "0" -
service_findlock - Find process locking file
service_repair - Repair Steam service
service_restart - Restarts Steam Windows service
service_test - Test Steam service
set_download_throttle - set_download_throttle <kbps> <bPersistent = false>
set_spew - <group> <spewlevel> <loglevel> Sets spew and log levels for a given group
set_spew_level - <SpewLevel LogLevel> Sets spew and log levels for all groups
set_var - <name> <value>- Set the value of a Cvar
shader_build - shader_build <appId> <optionalThreadCount>
shader_process - shader_process <appId> <bucketID> <optionalOverrideBasePath>
shader_prune - shader_prune
shader_scan - shader_scan <appId> <optionalOverridePath>
spew_controller_loss = "0" -
stats_dump - stats_dump [filter] : dumps matching debug stats
stats_gui - stats_gui : show debug stats panel
stats_monitor - stats_monitor <stat name> [rate] [KB|MB] : monitor a debug stat value
stats_reset - stats_reset [filter] : set matching stats back to 0
steamcontroller_developer = "0" -
streaming_log_spikes = "0" -
tenfoot_forcelaunchgameid = "0" -
tenfoot_match - [prefix]: matches a string prefix
tenfoot_pickle_dictionaries - compiles daisy wheel input dictionaries to more performant form
tenfoot_pickle_single_dictionary - [language] compiles one daisy wheel input dictionary
tenfoot_text_hotspots - find text autosuggest hot spots
testappcloudpaths = "0" -
test_dropcon - Tests dropping a connection
test_failnextconnect - Tests failing the next connection
test_opus_voice_encode - test an opus voice encode
test_reconnect - Reconnect after using test_failnextconnect&test_dropcon
test_resume_from_suspend - test on resume from suspend
test_voice_encode - test a voice encode
timed_trial_add_playtime - timed_trial_add_playtime <appId> <seconds>: add trial app playtime (developer only)
timed_trial_reset_playtime - timed_trial_reset_playtime <appId> : reset trial app playtime (developer only)
timed_trial_status - timed_trial_status <appId> : show time trial app status
UGCCDNReportPct = "100" -
ugc_query_default_cache_time = "300" -
ugc_query_max_get_details = "1000" -
unShaderBackgroundProcessingThreads = "0" -
unShaderHighPriorityProcessingThreads = "0" -
unShaderHitCacheGeneration = "4" -
unShaderMaxHeadersPerMessage = "1024" -
unShaderMaxUploadMessageSizeKb = "256" -
user_friends - Dumps list of friends
user_info - Dump various Steam info
verifySignaturesBeforeLaunch = "1" -
verify_chunk_store - verify_chunk_store <appid> <depotid> <datafile> : run app depot build as specified in appbuildfile
vgui_autocomplete_new_style = "1" -
vgui_spewpanelstats - spew active panel stats
voice_api_optimalrate = "24000" -
voice_autogain = "0" -
voice_fakeloss = "0" -
voice_game_usage - displays information about the game's use of Steam voice
voice_minabs = "0.15" -
voice_minavg = "1.0" -
voice_outputdevice = "0" - 0=>Miles 1=>XAudio2
voice_outputfile = "" - causes output from voice system to be written out to the specified file
voice_outputfile = - causes output from voice system to be written out to the specified file
voice_preprocess = "0" - enables voice cleanup on incoming microphone data
voice_quality = "6" -
voice_resample_quality = "1" -
voice_silk_bitrate = "30000" -
windows_info - system_info : prints system information
workshop_download_item - workshop_download_item <appid> <PublishedFileId> : download a workshop item
workshop_items_cache_days = "14" -
workshop_items_update_interval = "900" -
workshop_status - workshop_status <appId>

 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=873543244